Pool of Madness boss fights guide: how to defeat them
Quick answer
Boss fights in Pool of Madness are void horrors you lure out by completing procedural and custom rituals, then hunt down with your cue and gun. The developer's Steam page frames rituals as the "baptism of blood" that prepares you to face a void lurker, and a closed beta already tested those boss fights with positive player feedback. The playable demo stops just before one, shown by a preview writer as a spectral octopus face-off.
| Boss fights follow rituals | Complete procedural and custom rituals to lure out ancient horrors, then hunt them down.Pool of Madness Steam store page |
|---|---|
| Beta tested boss fights | Closed Discord beta focused on custom rituals and boss fights; players responded best to bosses.Pool of Madness Steam store page |
| More bosses in full version | EA plan includes additional bosses beyond the foundational content.Pool of Madness Early Access description |
| Demo stops before boss | Demo ends just short of a boss fight shown as a spectral octopus face-off.Jank.cool Pool of Madness preview |
Pool of Madness boss fights are void horrors you lure out by completing rituals, then hunt with your cue and gun. This guide explains the ritual loop.

Table of Contents
Boss fights in Pool of Madness are void horrors you lure out by completing procedural and custom rituals, then hunt down with your cue and gun. The developer's Steam page frames rituals as the "baptism of blood" that prepares you to face a void lurker, and a closed beta already tested those boss fights with positive player feedback. The playable demo stops just before one, shown by a preview writer as a spectral octopus face-off.
What a boss fight is
Pool of Madness is a horror pool roguelite where each table is a ritual. According to the official Steam store page, you complete procedural and custom rituals to lure out ancient horrors, then hunt them down for loot. The boss is the "void lurker" at the end of that chain: rituals are the preparation, the boss is the payoff.
The Early Access description on the official Steam page adds that the foundational content is in at launch, and the full version plan lists "new table mechanics, locations, bosses, items" among post-EA additions. So the boss system exists from Early Access, and more bosses arrive later.

How the loop leads to a boss
The path to a boss fight is the core run loop, not a separate arena you enter from a menu. The material describes it as: perform rituals, upgrade your cue, then face the horror.
Enter a ritual table
Start a run and play a pool-table ritual. Rituals are either procedurally generated or custom-made. Each multi-stage ritual asks you to pot a few balls within a finite number of shots per stage.Survive the stages and bank upgrades
Pot balls to earn Void Echoes and Golden Pearls. Collect cue parts from a special equipment ball, unlock powerups and haunted totems, and avoid draining sanity by potting black or red balls. The goal is to soak up upgrades without exhausting your shots.Lure the void horror
Completing the ritual lures out the ancient horror. The Steam page states rituals prepare you to "face a void lurker," and the beta tested exactly this boss-fight step after custom rituals.Hunt the boss with cue and gun
Use the cue for trick shots and the Orbcaster gun to shoot or pull balls. The gun also despatching haunted skulls and balls, but bullets are scarce in the demo, so treat the gun as backup. Close the fight to get loot and progress.Die or win, then return stronger
If you fail, you lose your mind and come back stronger with a reforged cue. This roguelite reset is the stated recovery path, not a traditional retry button.
What the boss looks like in available footage
A Jank.cool preview of the demo (published 2026-11-03) says the demo "stops just short of the 'boss fight', which looks like a face-off against some sort of spectral octopus." That is the only concrete visual description in the referenced pages. It is a preview observation, not a developer spec, and the demo did not let the writer fight it.

Confirmed boss-related facts
- The developer ran a small closed Discord beta focused on custom rituals and boss fights; they said players responded best to the bosses.
- A second location and boss fight were in a limited Discord test around the September 30, 2026 update, tied to the new engine room location.
- The engine room update promised "new rituals, both procedurally generated and custom ones, as well as new tables, powerups, a new boss and other additions."
- The full version plan explicitly mentions additional bosses as a post-Early-Access difference.
How to prepare your build
The cue is your main evolving "weapon." It has three parts: tip, shaft, and wrap/handle. You switch each part to combine effects.
- Pocket the special equipment ball when it appears in rituals to drop a new cue part.
- Open the Equipment screen and swap tip, shaft, or wrap to change your build between fights.
- Prioritize parts that show ball trajectory if you struggle with long or cushion shots, as the preview noted those upgrades help.
- Save bullets: the gun is strong but ammunition is extremely scarce in the demo, so rely on cue upgrades first.
What stays unknown
No published page lists a boss name, health value, attack pattern, or a coded weak point. The Steam page and beta notes confirm boss fights exist and were enjoyed, but the actual defeat condition beyond "hunt them down with cue and gun" is not spelled out. Treat any specific boss strategy as unconfirmed until launch or a beta writeup.
Next steps
- See Pool of Madness rituals to learn how stages and modifiers accumulate before the horror appears.
- See Pool of Madness sanity to avoid draining sanity by potting the wrong balls during ritual prep.
- See Pool of Madness engine room location for the new boss-linked area from the September update.
FAQ
What are Pool of Madness boss fights in the current build?
They are void horrors lured by finishing rituals, then fought with cue and gun; the closed beta tested them and players liked them, but the public demo stops before one.
Does the Pool of Madness demo include a boss fight?
No. A preview writer noted the demo ends just short of a boss shown as a spectral octopus, so the fight itself is not playable in the demo.
Will there be more bosses after Early Access?
Yes. The Early Access description lists additional bosses among planned full-version content such as new locations and items.
Check note: This page uses the official Steam store page and the Pool of Madness Early Access description for the ritual-to-boss loop and boss roadmap, plus the Jank.cool demo preview for the spectral-octopus visual. The exact boss defeat mechanics and named bosses remain unconfirmed on those pages as of 2026-11-11.
Related guides for this game
Pool of Madness guides

Pool of Madness Engine Room Location and What Is Inside
The Pool of Madness engine room location guide covers the second area Bit Golem has shown, introduced in a 2026 Steam announcement as work in progress tables.

Pool of Madness sanity: what the official pages reveal
Pool of Madness sanity is shown on the official Steam page as losing your mind, dying and returning stronger, with no sanity meter listed as of 2026-11-11.
Pool of Madness equipment

Pool of Madness powerups and how to unlock them
Pool of Madness powerups unlock through completed rituals and cue upgrades with collected parts; the official Steam page has not listed each item yet.

Pool of Madness cue upgrades: how to reforge your cue
Pool of Madness cue upgrades let you collect cue parts from a special equipment ball in rituals and swap tip, shaft, or handle on the Equipment screen.

Pool of Madness gun guide: the Orbcaster and rituals
Pool of Madness gun guide: learn what the Orbcaster does, how to shoot and pull balls, and when to draw it during a ritual run.

Pool of Madness haunted totems: how unlocking works
Pool of Madness haunted totems are unlockable powerups. This page explains how you unlock them through the ritual loop: upgrade your cue from collected parts.
