Pool of Madness gameplay: roguelite pool shooter loop
Quick answer
Perform a pool ritual by combining cue trick shots and Orbcaster gunfire on a table altar to lure void horrors, which is the core of Pool of Madness gameplay. The loop continues as you collect cue parts from a special equipment ball, upgrade your build, hunt the lured horrors, then die and return stronger.
| Core genre | Horror pool roguelite mixing billiards trick shots, pinball ricochets and shooter firepowerPool of Madness on Steam |
|---|---|
| Cue structure | Cue divided into tip, shaft, wrap/handle; parts collected from special equipment ball in ritualsSteam Community :: Pool of Madness |
| Release state | Early Access planned Nov 13 2026, Windows only, single-playerPool of Madness on Steam |
Pool of Madness gameplay blends billiards trick shots, pinball ricochets and shooter gunfire on ritual tables; you loot cue parts, die and return stronger.

Table of Contents
Perform a pool ritual by combining cue trick shots and Orbcaster gunfire on a table altar to lure void horrors, which is the core of Pool of Madness gameplay. The loop continues as you collect cue parts from a special equipment ball, upgrade your build, hunt the lured horrors, then die and return stronger.
Pool of Madness is a horror pool roguelite from Bit Golem, creators of Dagon. The official Steam page labels it a fusion of billiards trick shots, pinball ricochets and shooter firepower soaked in cosmic dread. The developer pitch says it is “Balatro and Inscryption had a baby that taught itself pool with bullets.” Pool tables are altars; cue and gun are liturgy instruments.
Overview of the ritual loop
A run begins at a pool table altar. You accept a procedural or custom ritual that sets shot goals and spawns hazards. Your cue delivers trick shots; the Orbcaster gun shoots and pulls balls. Clearing the ritual lures a void horror. Loot drops, the cue evolves, and death cycles into a stronger return.
Enter a ritual table
Choose a pool table altar from the current map. Early Access ships foundational tables; later updates add rust-eaten tables like the engine room with verticality.Aim with cue and gun
Use the cue for billiard angles and the Orbcaster to fire or pull balls. Seamless cue-gun interplay builds flow and triggers chain reactions.Satisfy ritual goals
Complete procedural or custom objectives to lure ancient horrors. This may require pocketing a special equipment ball or building multipliers.Collect cue parts
Pocket the special equipment ball that sometimes appears. It yields parts split into tip, shaft and wrap/handle for your cue.Reforge and hunt
Swap cue parts on the equipment screen, then face the void lurker. Blast with gun if needed, take loot, die or win, and begin anew.

Cue and Orbcaster systems
The cue is divided into three slots: tip, shaft, wrap/handle. Each collected part carries effects you combine like ARPG loot. The developer compared the moment to finding new weapon drops in Diablo. The Orbcaster gun shoots and pulls balls, and can blast you out of a failing ritual.
- Collect cue parts from the equipment ball in rituals.
- Open equipment screen to mix tip, shaft, wrap/handle.
- Fire the Orbcaster to move balls or escape trouble.
- Unlock powerups and haunted totems between runs.
Equipment screen and build testing
The equipment screen shows the three cue slots in action. After a ritual, quickly swap parts to test the upgraded build before the next terror. The developer intended the “ooh, what did I get?” moment from ARPGs. This seamless reforge keeps the roguelite flow addictive.

Powerups and haunted totems
Between rituals you unlock new powerups and haunted totems. The store page states these help complete the ritual and prepare for the next terror. Combined with multipliers and chain reactions, they create blood-pumping synergies where balls bounce off fish and ramp into premium pockets.
Ritual variants and horrors
Rituals are procedural by default and can be custom-made; closed beta tests focused on custom rituals and boss fights. Completing them prepares you to face a void lurker. The Indie Cup page notes sanity slips as balls explode, fish heads pop from pockets and blood fills the table during these encounters.
Story of the missing crew
Hunting void horrors uncovers the narrative of the missing ship crew. The Lovecraftian framing places you on a fogbound vessel hearing laughter and incantations. The Indie Cup participant page describes performing rituals to appease ancient beings and unveil the crew secret as your mind disintegrates.
Roguelite return
Death reforges your cue and returns you stronger. The studio emphasizes mystery, discovery and replayability inspired by Dark Souls and Inscryption. A demo survey average was 8.2/10 across 1000 responses, confirming the core loop feels solid before Early Access. New locations and bosses will expand through Q3 2027.
Early Access content plan
Bit Golem intends to stay in Early Access until Q3 2027. The official Steam EA notes say foundational gameplay is battle-tested, then new table mechanics, locations, bosses, items and environmental storytelling will arrive. A separate open beta branch will test bleeding-edge features before main release.
Prerequisites and platform
The game is Windows-only (10/11 64-bit) on Steam as of 2026-11-11. It supports single-player, full controller, DualSense, Steam Cloud and Family Sharing. No Mac or Linux listing exists. Demo periods included Steam Next Fest and Scream Fest, but full access requires the Early Access launch.
Prepare by wishlisting the official Steam page for Pool of Madness. Minimum specs: i5-2400, 2 GB RAM, GTX 660. Recommended: i5-6400, 4 GB RAM, GTX 970. Both need 2 GB space and DirectX 11.
Controller and Steam features
The game offers full controller support including DualShock and DualSense on Windows. Steam Cloud saves and Family Sharing are listed. Single-player only; no local co-op or crossplay is mentioned. The demo was English-only, but the full game adds French, Italian, German and Spanish-Spain interface.
Mastering the chaos
Break rules to discover synergies, multipliers and chain reactions. Precision mode arrived in later demos for fine aim. A Steam community user asked for a hold-key sensitivity tweak; that remains a suggestion, not a confirmed control. Language support covers English full audio, with French, Italian, German, Spanish-Spain text.
Player feedback on systems
Steam community discussions show players requesting a fine-tuning key to reduce aim sensitivity and a less intense horror mode. The developer ran public playtests and surveys averaging 8.2/10, using feedback to merge shops into one vending machine and add progress indicators. Such changes confirm systems stay responsive to testers.
Check note
This guide used the official Steam store page and the Steam Community hub for Bit Golem’s developer posts on cue parts and rituals. The exact feel of cue-gun interplay and boss difficulty stays unconfirmed until public Early Access on Nov 13, 2026.
Related guides for this game
Pool of Madness media

Pool of Madness review roundup: critics and players
Pool of Madness review answers what Steam press lines, Rogueliker's Next Fest write-up and two demo videos say about demo, playtest or Next Fest builds.

Pool of Madness trailer: where to watch the official video
This page answers where to find the Pool of Madness trailer: it is embedded in the developer's Steam announcement dated 2026-10-16 on the official Steam page.
Pool of Madness community

Join Pool of Madness discord for updates and tests
Join the Pool of Madness discord through the official Steam store page and developer announcements to reach closed beta tests, updates and feedback.
Pool of Madness equipment

Pool of Madness cue upgrades: how to reforge your cue
Pool of Madness cue upgrades let you collect cue parts from a special equipment ball in rituals and swap tip, shaft, or handle on the Equipment screen.

Pool of Madness gun guide: the Orbcaster and rituals
Pool of Madness gun guide: learn what the Orbcaster does, how to shoot and pull balls, and when to draw it during a ritual run.

Pool of Madness haunted totems: how unlocking works
Pool of Madness haunted totems are unlockable powerups. This page explains how you unlock them through the ritual loop: upgrade your cue from collected parts.
