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Pool of Madness system requirements: min and recommended

Quick answer

The official Pool of Madness system requirements list Windows 10/11 64-bit, Core i5-2400 or Ryzen 3 1200, 2 GB RAM and GTX 660 as the minimum. Recommended specs raise the CPU to Core i5-6400 or Ryzen 5 1600, memory to 4 GB and GPU to GTX 970 4GB. Both tiers require a 64-bit OS, DirectX 11 and 2 GB storage.

Published Updated Last reviewed
Key facts
Minimum OS and CPUWindows 10/11 64-bit, Core i5-2400 or Ryzen 3 1200Pool of Madness on Steam
Minimum RAM and GPU2 GB RAM, NVIDIA GTX 660 2GB VRAMPool of Madness on Steam
Recommended CPU and GPUCore i5-6400 or Ryzen 5 1600, GTX 970 4GB VRAMPool of Madness on Steam

The official Pool of Madness system requirements ask for Windows 10/11, i5-2400 or Ryzen 3 1200, 2 GB RAM and GTX 660 minimum to run the game on your PC.

Pool of Madness system requirements: min and recommended
Official media

The official Pool of Madness system requirements list Windows 10/11 64-bit, Core i5-2400 or Ryzen 3 1200, 2 GB RAM and GTX 660 as the minimum. Recommended specs raise the CPU to Core i5-6400 or Ryzen 5 1600, memory to 4 GB and GPU to GTX 970 4GB. Both tiers require a 64-bit OS, DirectX 11 and 2 GB storage.

SpecMinimumRecommended
OSWindows 10/11 (x64)Windows 10/11 (x64)
ProcessorCore i5-2400 or Ryzen 3 1200Core i5-6400 or Ryzen 5 1600
Memory2 GB RAM4 GB RAM
GraphicsNVIDIA GTX 660 2GB VRAM or equivalentNVIDIA GTX 970 4GB VRAM or equivalent
DirectXVersion 11Version 11
Storage2 GB available space2 GB available space
Sound CardDirectX compatibleDirectX compatible
Architecture64-bit processor and OS required64-bit processor and OS required
  • Confirm your PC runs Windows 10 or 11 64-bit.
  • Check CPU model: at least Core i5-2400 or Ryzen 3 1200 for minimum.
  • Verify installed RAM: 2 GB minimum, 4 GB recommended.
  • Confirm graphics card: GTX 660 2GB (min) or GTX 970 4GB (rec).
  • Ensure 2 GB free storage and DirectX 11 support.

Check note: Specifications were taken from the official Steam store page for Pool of Madness; no first-hand player benchmark was required, and final performance on the early access build stays unconfirmed.

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